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Question by Eliza993 · Nov 30, 2018 at 11:13 PM · lightingspotlightflickeringvolumetric

Spotlight's shaft created by HDRP volumetric fog flicker

I am using HDRP volumetric fog to create light shaft for spot light I saw the light shaft flickering in game view, it doesn't happen in scene view. It shows a lot of flickering, the flickering is more obvious with light cookie and high intensity light setting Is there a way I can remove the flickering or at least slow it down?

spotlight.png (401.0 kB)
volumetricsettings.png (281.5 kB)
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avatar image acharyaabinash1 · Jan 03, 2019 at 05:36 PM 0
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Did you enable High Quality Volumetrics in the HDRP settings?

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Answer by alex181189 · Apr 03, 2019 at 06:24 PM

Did you fix your problem? Im facing the same issue...

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Answer by acharyaabinash1 · Jan 03, 2019 at 03:28 PM

Did you find the solution to the flickering? Also do you have some idea as how to make the light shaft look less grainy and visible from farther distance?,Did you find any solution to the flikering? And is there a way to make the shaft look less grainy and visible from farther distance?

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avatar image Eliza993 · Jan 03, 2019 at 05:31 PM 0
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I still don't find the solution. A quick fix is to reduce inner spot angle down. But I'm looking for a more permanent solution.

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Answer by DefineDoddy · May 30, 2020 at 01:02 PM

I'm a bit late but I figured out a fix for the same problem that happened to me (although mine didn't look as extreme as that). If you're using quite a recent version of unity's HDRP (At the time of writing, 7.3.1 is the latest version), make sure your spotlight doesn't have its angle higher than 170 (roughly), as this for me caused the flickering effect to go away. Additionally, in your fog volume component, there is a setting icon in the top right-hand corner. Click that and a few more settings should appear. You want to click the button labelled "filter". That should attempt to smooth out the fog, which again, helped in my case a little.

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