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Question by tensoup · Jan 05, 2021 at 12:54 AM · layerspipelinecamerasoverlayforward rendering

Camera Stacking or Forward Rendering in HDRP?

Hello. I have been using the HDRP since 2019.3.13f1 and have gotten to a point in my project where I am in need of either camera stacking or a custom / forward renderer to display UI elements / first-person models in my game. However this feature does not seem to be available in the HDRP. Is there a work around for this or are these features available in a newer version of the HDRP? Like in Unity 2020.2.1f1? Or should I just switch to the Universal Render Pipeline URP as it has a larger supported feature set?

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