Overlay camera rendering over entire base camera
Right now, my overlay camera is rendering objects according to their z-order within the scene rather than simply...you know...overlaying them atop the base camera. This has resulted in weird visual glitches like reticle text not appearing on top of attack targets in battle:
In the default render pipeline, I handled this using layers. In the URP, though, this doesn't seem to affect anything. Is there a way to fix this?
overlay-cam-issue.png
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