Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by dr4 · Jul 24, 2018 at 08:54 PM · unity 2dpost processingeffects

I can't get Post Processing to do something very simple

Hi everyone!

I'm really stuck with something that for my understanding should be dead simple, I applied PostProcessing to my game, now I'm just trying to change the chromatic aberration at run time (as I want it to be temporary after a certain action) , I literally only want it to do what it already does when I change the intensity in the profile "by hand", but using code, I tried to use the code of the post processing git guide, but it does not produce any effect at all, I think it may be because of the layer (I'm trying to assign the camera layer as I want all the scene to be affected) , but I also tried with specific layers too without any success.

Sumary:

I simply want to change this value and get the same that I get if I use this slide, but with code, I can't stop thinking that it cannot be that hard!

alt text

my code (basically a copy of the guide in git), it is assigned to the camera, also tried assigning it to specific sprites without success

 public class PostProcessingRunTimeEditor : MonoBehaviour
 {
     PostProcessVolume m_Volume;
     ChromaticAberration m_aberration;
 
     void Start()
     {
         m_aberration = ScriptableObject.CreateInstance<ChromaticAberration>();
         m_aberration.enabled.Override(true);
         m_aberration.intensity.Override(1f);
 
         m_Volume = PostProcessManager.instance.QuickVolume(gameObject.layer, 100f, m_aberration);
     }
 
     void Update()
     {
         m_aberration.intensity.value = Mathf.Sin(Time.realtimeSinceStartup);
     }
 
     void OnDestroy()
     {
 
     }
 }
 


aberration.png (23.4 kB)
Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

88 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

How to use Post Processing AND a Camera Script,How to use a camera script AND post processing? 0 Answers

How to create a custom post-processing effect in URP / post-processing stack v2.3 (latest) 0 Answers

Multiple post processing profiles? 2 Answers

Post processing effects grayed out 2 Answers

Post-Processing effects not working,Cant get post-processing effects to work 2 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges