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URP PostProcessing on OpenGL ES 2.0
Hello.
I'm using Unity 2020.1 and I want to use PostProcessing with OpenGL ES 2.0
ES 3.0 is lagging so much with/without PostProcessing enabled but ES 2.0 works stable. But switching to ES 2.0 disables URP's PostProcessing on mobile, which is bad.
Is there a way to use PostProcessing with ES 2.0
Thanks.
Answer by pouyan4938 · Jan 26, 2021 at 09:31 PM
as i understand, URP Post Processing and bloom use OpenGl v3.2. so in my case i have Samsung j7 which have OpenGl v3.1 and when i test on it i have no Bloom. But when i use Samsung a10s which have OpenGl v3.2 i had Bloom and Post Processing. now i looking best assets for make a fast and powerful post processing for all devices.
be geraphic goshi bar migarde! goshi hay jadid okeyan vali goshi haye qadim mesl j7 2015, post processing ro support nemikone!
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