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Question by unity_L5_0HtWQlPgUVQ · Feb 05, 2021 at 02:19 PM · 2d-platformer

How to make Mario style Type jump in 2D

So Then I tried to jump in unity. Sometimes my player just sticks to the ground. Here is my script. Pls, help me. Sorry for my English.

{

 Rigidbody2D rigidbody2d;
 public float speed, forceJump;
 bool ground;
 float jump;

 






 // Use this for initialization
 void Start()
 {

     

     rigidbody2d = GetComponent<Rigidbody2D>();

   
 }

 // Update is called once per frame
 void Update()
 {
     

     float horizontal;
     horizontal = Input.GetAxis("Horizontal");
     jump = Input.GetAxis("Jump");

     Vector2 position = rigidbody2d.position;

     if ((ground == true) && (Input.GetButtonDown("Jump") == true))
     {
         rigidbody2d.velocity = (new Vector2(rigidbody2d.velocity.x, forceJump));
     }
     else if (Input.GetButtonUp("Jump"))
     {
         if (rigidbody2d.velocity.y > 0.5f)
         {


             rigidbody2d.velocity = (new Vector2(rigidbody2d.velocity.x, rigidbody2d.velocity.y - 2.5f));
         }
     }



     position.x = position.x + horizontal * speed * Time.timeScale;

     rigidbody2d.position = position;

    
        
 }


 private void OnCollisionEnter2D(Collision2D coll)
 {

     ground = true;

 }

 private void OnCollisionExit2D(Collision2D coll)
 {
     ground = false;


 }

  

   



}

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