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               unity_L5_0HtWQlPgUVQ · Feb 05, 2021 at 02:19 PM · 
                2d-platformer  
              
 
              How to make Mario style Type jump in 2D
So Then I tried to jump in unity. Sometimes my player just sticks to the ground. Here is my script. Pls, help me. Sorry for my English.
{
 Rigidbody2D rigidbody2d;
 public float speed, forceJump;
 bool ground;
 float jump;
 
 // Use this for initialization
 void Start()
 {
     
     rigidbody2d = GetComponent<Rigidbody2D>();
   
 }
 // Update is called once per frame
 void Update()
 {
     
     float horizontal;
     horizontal = Input.GetAxis("Horizontal");
     jump = Input.GetAxis("Jump");
     Vector2 position = rigidbody2d.position;
     if ((ground == true) && (Input.GetButtonDown("Jump") == true))
     {
         rigidbody2d.velocity = (new Vector2(rigidbody2d.velocity.x, forceJump));
     }
     else if (Input.GetButtonUp("Jump"))
     {
         if (rigidbody2d.velocity.y > 0.5f)
         {
             rigidbody2d.velocity = (new Vector2(rigidbody2d.velocity.x, rigidbody2d.velocity.y - 2.5f));
         }
     }
     position.x = position.x + horizontal * speed * Time.timeScale;
     rigidbody2d.position = position;
    
        
 }
 private void OnCollisionEnter2D(Collision2D coll)
 {
     ground = true;
 }
 private void OnCollisionExit2D(Collision2D coll)
 {
     ground = false;
 }
  
   
}
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              Your answer
 
 
              koobas.hobune.stream
koobas.hobune.stream 
                       
                
                       
			     
			 
                