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Question by RonniNielsen · Oct 27, 2020 at 12:11 PM · iosunityeditorxcodepostprocess

Not able to add iCloud to XCode project via PostProcessing script using the XCodeAPI

Hi,

I am not able to add the iCloud service to my XCode project by using the XCodeAPI.

I am adding it via a PostProcessBuild in Unity and I AM able to add a lot of other things, such as frameworks etc. I want to have a post process script to help me set up the XCode project, so I don't need to do it manually.

First, I thought the issue was using the "ProjectCapabilityManager", but I am able to add other capabilities, such as the GameCenter with no problem.

I have also tried the project.AddCapability("stuff there") approach, but that did not work either

I am using Unity 2019.4.1 (LTS) and Xcode 12.1

Here is my PostProcessing script:

 public class PostProcessIOS
 {
     const string XCODE_PROJ = "/Unity-iPhone.xcodeproj/project.pbxproj";
 
     [PostProcessBuild(800)]
     public static void OnPostProcessBuild(BuildTarget target, string pathToBuiltProject)
     {
         if (target != BuildTarget.iOS)
             return;
 
         var fullProjectPath = pathToBuiltProject + XCODE_PROJ;
 
         //Get the Xcode project
         var project = new PBXProject();
         project.ReadFromString(File.ReadAllText(fullProjectPath));
 
         string targetGuid = project.GetUnityFrameworkTargetGuid();

         project.AddFrameworkToProject(targetGuid, "WebKit.framework", false);
         project.AddFrameworkToProject(targetGuid, "MobileCoreServices.framework", false);
 
         project.AddBuildProperty(targetGuid, "OTHER_LDFLAGS", "-ObjC");
         project.AddBuildProperty(targetGuid, "ENABLE_BITCODE", "NO");
 
         var capabilityManager = new ProjectCapabilityManager(fullProjectPath, "Unity-iPhone/mmk.entitlements", "Unity-iPhone");
 
         capabilityManager.AddGameCenter(); //Works fine
         capabilityManager.AddiCloud(false, true, null); //Why U No Work?
 
         capabilityManager.WriteToFile();
 
         //Write the changes
         File.WriteAllText(fullProjectPath, project.WriteToString());
     }
 }






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Answer by RonniNielsen · Jan 12, 2021 at 10:42 AM

Update: A colleague found a solution. It is simple the order of when you write to which file: https://forum.unity.com/threads/pbxproject-fails-to-apply-icloud-capabilities-in-2019-4.1032634/

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