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Question by JohnBere · Aug 20, 2020 at 07:38 PM · camerapost processingcamera viewportproject settingspostprocess

Strange stripes size

Good day to all. I have encountered strange horizontal blur in the game and scene windows. If you look closely, you can see horizontal stripes. In the first screenshot, the blur starts just before where the chair leg is. alt text As you can see in the second screenshot, I was able to partially cope with this using post-processing, but, unfortunately, this cannot be dealt with in other scenes, since such a blur effect would be inappropriate there. alt text

I don't know how to deal with this, but I think it has to do with the settings of the project itself, and not the camera or post-processing, since in the first screenshot there is an image from the camera of another scene, where I did not change anything in either post-processing or in the camera. It looks like the video card is not doing the processing, but I don't think it actually is. I am using Sapphire Rx 580 4Gb, I think this should be enough for Unity to work properly. Also, I tried building the project because I thought it was a limitation of the unity editor, but that gave no results. In the game itself, it looked the same.

Update: For texturing, I used Substance Painter. I noticed that if you turn off the normal map in the material, then the problem disappears.

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Answer by JohnBere · Aug 21, 2020 at 10:57 AM

So, as it usually happens, while waiting for an answer, you figure it out yourself. If anyone encounters the same problem, check your textures. I had a problem with them, namely the normal map. In addition to anti-aliasing in the game itself, there is also texture filtering. By default, bilinear filtering is enabled for both color and normals at the first filtering level. It helped me to simply change it to a higher value, or just put the trilinear mode.

alt text

Bilinear normal map 1 alt text

Bilinear normal map 11 alt text

Trilinear normal map 1

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