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This question was closed Jul 14, 2020 at 05:09 PM by ado20 for the following reason:

The question is answered, right answer was accepted

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Question by ado20 · Jul 14, 2020 at 04:43 PM · uitextmeshpostprocess

URP Postprocessing & TextMesh Pro

Hi, I am using similar approach to render my UI Components as @EyeMD: https://answers.unity.com/questions/1708085/urp-camera-stack.html

But I am not able to get rid of these pixelated edges on my FontMesh Pro texts:

https://ibb.co/KKM4T40 https://ibb.co/9hWF2q9

Here is my camera setup:

https://ibb.co/r6hy7TT https://ibb.co/YTHsVqh https://ibb.co/7YX5p5V

I have no idea what´s wrong, but I know these pixels are there becouse of postprocessing... The Main Camera has postprocessing turned on and the UI Camera turned off, but it seems just does´nt help.

Please, someone help

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Answer by ado20 · Jul 14, 2020 at 05:08 PM

Changing the anti-aliasing function to None or SMAA on the Main Camera fixed the issue. Orginal Answer here: https://forum.unity.com/threads/textmesh-pro-with-urp-is-this-a-glitch.904256/

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