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Question by AwesomeAlexx · Mar 26, 2020 at 05:36 PM · post processingpost-process-effectpostprocesspost effects

Unable to switch Post-Process Layer to PostProcessing LayerMask

Hello all,

II got an issue on PostProcessing Effect : When I try to change Post-Process Layer to the one I'm interesting to (8: Postprocessing) I always got the same result : Mixed...

Crazy thing is if I change this inside the editor everything works perfectly.

I'm using PostPorcessing-Stack V2.3..

See the code & the capture :

         PostProcessLayer postLayer = go.AddComponent<PostProcessLayer>();
         
         postLayer.volumeTrigger = go.transform;
         postLayer.volumeLayer.value = go.layer;
         postLayer.antialiasingMode = PostProcessLayer.Antialiasing.FastApproximateAntialiasing;
 
         postLayer.Init(PPResources);

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avatar image AwesomeAlexx · Mar 27, 2020 at 09:44 AM 0
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I finally get it, I have to write it like this :

 // Bit shift the index of the layer (8) to get a bit mask
     postLayer.volumeLayer.value = 1 << 8;

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Best Answer

Answer by acakebread · May 16, 2020 at 11:22 AM

the solution is to use LayerMask.GetMask:

PostProcessLayer postProcessLayer = gameObject.GetComponent(); postProcessLayer.volumeLayer.value = LayerMask.GetMask("PostProcessing");

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