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Question by poncegabby0 · Apr 14, 2021 at 01:13 PM · c#movementmovement scriptwalkingfloating

When I jump then walk, my character suddenly starts walking mid-air...

When I jump then start walking to either side, the character just keeps walking midair floating, and when i walk while the jumping is still happening, it stops the y movement and makes me float while walking again. Here's my code:

     public Rigidbody2D rb;
     public float speed = 10f;
     public float jumpHeight = 100f;
     public Animator anim;
     public Transform groundCheck;
     public float groundDistance = 0.4f;
     bool isGrounded;
     public LayerMask groundMask;
 
     Vector2 velocity;
 
     void Start()
     {
         rb = GetComponent<Rigidbody2D>();
         
     }
 
     // Update is called once per frame
     void Update()
     {
         
         isGrounded = Physics2D.OverlapCircle(groundCheck.position, groundDistance, groundMask);
         float x = Input.GetAxisRaw("Horizontal");
 
         if(x > 0)
         {
             transform.localScale = new Vector2(1, 1);
         }
         else if(x < 0)
         {
             transform.localScale = new Vector2(-1, 1);
         }
 
         if(isGrounded && Input.GetButtonDown("Jump"))
         {
             rb.AddForce(Vector2.up * jumpHeight);
         }
     }  
 
     void FixedUpdate()
     {
         float x = Input.GetAxisRaw("Horizontal");
 
         Vector3 move = transform.right * x;
         Vector2 direction = new Vector2(x, 0f).normalized;
 
         if(Math.Abs(direction.magnitude) >= 0.1f)
         {
             anim.SetBool("isRunning", true);
             rb.MovePosition(transform.position + move.normalized * speed * Time.deltaTime);
             
         }
         else if(direction.magnitude == 0f)
         {
             anim.SetBool("isRunning", false);
         }
         
     }

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Best Answer

Answer by HellsHand · Apr 14, 2021 at 01:21 PM

You only want to receive movement inputs if isGrounded = true. A basic example:

 float x = 0f;
 if(isGrounded)
 {
     x = Input.GetAxisRaw("Horizontal");
 }

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