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Question by rickwind · Feb 11, 2019 at 10:44 AM · 2denemywalkingaround

enemy walking around the room 2d

Hello! I want to make enemy walking around the room in 2d mode: 1) if in front of enemy will be a wall enemy must turn right. 2) if on the left side the wall is finish then enemy must tern left.

It's mean that i would like to enemy walk around the room even the wall turn left or right. How to make that in C# ?

Sorry for my English.

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Answer by ArIaNFury008 · Jun 26, 2020 at 03:34 PM

first create 2 object and pute them everywhere you want only gameobject empty then use this code : public Transform pointRight, pointLeft; public bool MovingRight; Rigidbody2D myrigidbody; public float moveSpeed = 3f;

void Start() { myrigidbody = GetComponent(); }

void update() { if (!MovingRight && transform.position.x < pointLeft.position.x) { MovingRight = true; transform.localScale = new Vector3(-1, 1, 0f); } if (MovingRight && transform.position.x > pointRight.position.x) { MovingRight = false; transform.localScale = new Vector3(1, 1, 0f); }

     if (MovingRight)
     {
         myrigidbody.velocity = new Vector3(moveSpeed, myrigidbody.velocity.y, 0);
     }
     else
     {
         myrigidbody.velocity = new Vector3(-moveSpeed, myrigidbody.velocity.y, 0);
     }

}

this code for enemy and he move between 2 gameobject you want you can use more and set everywant game object

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avatar image ArIaNFury008 · Jun 26, 2020 at 03:37 PM 0
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public Transform pointRight, pointLeft;

public bool $$anonymous$$ovingRight;

Rigidbody2D myrigidbody;

public float moveSpeed = 3f;

void Start() {

myrigidbody = GetComponent();

}

void update()

{

if (!$$anonymous$$ovingRight && transform.position.x < pointLeft.position.x)

{

$$anonymous$$ovingRight = true; transform.localScale = new Vector3(-1, 1, 0f);

}

if ($$anonymous$$ovingRight && transform.position.x > pointRight.position.x)

{

$$anonymous$$ovingRight = false; transform.localScale = new Vector3(1, 1, 0f); }

  if ($$anonymous$$ovingRight)
  {
      myrigidbody.velocity = new Vector3(moveSpeed, myrigidbody.velocity.y, 0);
  }
  else
  {
      myrigidbody.velocity = new Vector3(-moveSpeed, myrigidbody.velocity.y, 0);
  }

}

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