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Question by ryanlegojedi · Jun 14, 2018 at 07:06 AM · support

UnauthorizedAccessException: Access to the path GeometryUtils.cs.hlsl is denied

I've been getting issues with Unity 2018 recently and get this error when I try to implement any kind of PBR shaders, Whether its the lightweight or the high-end pipelines I seem to get this repeatedly and I have no Idea why.


 UnauthorizedAccessException: Access to the path "C:\Users\user\AppData\Local\Unity\cache\packages\packages.unity.com\com.unity.render-pipelines.core@1.1.10-preview\CoreRP\GeometryUtils.cs.hlsl" is denied.
 System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.IO/FileStream.cs:320)
 System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share)

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Answer by andrew_2992 · Apr 20, 2019 at 07:38 PM

For anyone else who has this problem in the future, it seems that I was able to fix it by correcting the file permissions. They were initially read only as observed in the folder properties in Windows explorer, uncheck it and apply recursively.

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avatar image TheonlysiQ · Jun 29, 2020 at 10:18 PM 0
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Kudos to you!

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Answer by Streamfall · Sep 18, 2018 at 11:49 PM

same here...

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Answer by ahmetala · Jun 07, 2020 at 06:02 PM

Don't make the path to drive.Mine path was D:/ and it occured problem.When I changed the root to D:/Programs my problem had been solved.At least change the path of the building place.

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avatar image samran263 · Jun 02, 2021 at 07:36 AM 0
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aww man thanks, you solved my problem.

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