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Question by danman1218 · May 22, 2014 at 05:57 AM · c#2djavascriptparticle

Particle System On Key Press

I'm trying to add a particle effect when my player walks in my game, but I don't even know where to begin. Can anybody help me? It's a 2D game in case it matters.

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Answer by cryingwolf85 · May 22, 2014 at 06:24 AM

Go to : GameObject > Create Other > Particle System

Under "Particle System" on the particles in the Inspector, un-tick "Play On Awake"

In your player script, reference the ParticleSystem at the top of the class:

 public ParticleSystem particles;

Drag the particles in your Hierarchy view into the particles variable slot on the player script.

Where you check for movement in your player script, do something like the following:

     if(Input.GetKeyDown(KeyCode.A)){
         particles.Play();
     }
     
     if(Input.GetKeyUp(KeyCode.A)){
         particles.Stop();
     }

Or if you are using GetAxis or GetAxisRaw:

     float axis = Input.GetAxis("Horizontal");
 
     if(axis < 0 || axis > 0 && !particles.isPlaying){
         particles.Play();
     }

     else if(particles.isPlaying){
         particles.Stop();
     }

That should be enough to get you on the right track.

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avatar image Cherno · May 22, 2014 at 11:20 AM 0
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You can also use particles.Pause, particles.enableEmission = true/false, and particles.Emit.

avatar image cryingwolf85 · May 25, 2014 at 12:54 AM 0
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Yup, all viable ways.

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Answer by Sisso · May 23, 2014 at 05:12 PM

Start from the beginning

http://docs.unity3d.com/Documentation/Manual/Input.html

http://docs.unity3d.com/Documentation/Manual/ParticleSystems.html

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