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Question by Arustyred · Dec 28, 2017 at 06:11 AM · multiplayerserverissuedisconnectbandwidth

Unity server disconnects after a few minutes

Hello. My friends and I are trying to play the game we made, however after being in a server with each other for anywhere from 5 - 20 minutes it will usually crash and everyone but the host will be disconnected. I dont think I'm sending too much data over the network but I have no idea of knowing how much I am sending per player. I am no expert at this.

.

This is the error I get:

.

Attempt to send to not connected connection {1}

UnityEngine.Networking.NetworkIdentity:UNetStaticUpdate()

Failed to send internal buffer channel:0 bytesToSend:10

UnityEngine.Networking.NetworkIdentity:UNetStaticUpdate()

Send Error: WrongConnection channel:0 bytesToSend:10

UnityEngine.Networking.NetworkIdentity:UNetStaticUpdate()

ServerDisconnected due to error: Timeout

UnityEngine.Networking.NetworkIdentity:UNetStaticUpdate()

.

This happens when there are two or five people in the server and it seems just to happen at a random time and I have no idea why. Any help with this annoying issue would be greatly appreciated.

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