Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by al361910 · Apr 16, 2020 at 11:56 AM · fpsgun scriptgunfire

replacing guns and knife

I followed a easy tutorial to do an fps game but I need to do things thar are not there. When the game starts, the player has a knife and then I want him to pick up a gun from the floor and throw the knife. I've made scripts for reloading too, and when I pick up the ammo ( with the knife) it also shoots.

I would be very happy if I could get some help because I'm so lost. Thank you and sorry if I made something bad or if this question was answered already.

public class GunFire : MonoBehaviour {

 public GameObject Flash;


 void Update()
 {
     if (Input.GetButtonDown("Fire1") && GlobalAmmo.LoadedAmmo >= 1)
     {
         AudioSource gunsound = GetComponent<AudioSource>();
         gunsound.Play();
         Flash.SetActive(true);
         StartCoroutine(MuzzleOff());
         GetComponent<Animation>().Play("GunShot");
         GlobalAmmo.LoadedAmmo -= 1;
     }
 }

 IEnumerator MuzzleOff()
 {
     yield return new WaitForSeconds(0.1f);
     Flash.SetActive(false);
 }

}

 ![ 

``public class PickUp9MM1 : MonoBehaviour {

     public float TheDistance = PlayerCasting.DistanceFromTarget;
     public GameObject TextDisplay;
 
     public GameObject FloorGun;
     public GameObject RealGun;
     public GameObject CurrentGun;
     public GameObject AmmoDisplay;
     public AudioSource PickUpAudio;
 
 
     void OnMouseOver()
     {
         if (TheDistance <= 2)
         {
             TextDisplay.GetComponent<Text> ().text = "Take 9mm Pistol";
         }
         if (Input.GetButtonDown("Action"))
         {
             if (TheDistance <= 2)
             {
                 
                 TakeNineMil();
             }
         }
     }
 
     void OnMouseExit()
     {
         TextDisplay.GetComponent<Text>().text = ""; 
     }
 
     void TakeNineMil()
     {
         //PickUpAudio.Play();
         transform.position = new Vector3(0f, -1000f, 0f);
         
         CurrentGun.SetActive(false);
         RealGun.SetActive(true);
         Destroy(FloorGun);
 
         //Destroy(FakeGun);
         //AmmoDisplay.SetActive(true);
  
     }
      // Start is called before the first frame update
     void Start()
     {
     }
 
      // Update is called once per frame
     void Update()
     {
         TheDistance = PlayerCasting.DistanceFromTarget;
             
     }
 
 }][1]
 


[1]: /storage/temp/156802-project.jpg

project.jpg (487.6 kB)
Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

167 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

How to bring reticles in different situations to the center of the camera? 0 Answers

I don't understand, the following coding is my recoil coding for c sharp. 1 Answer

How do you add force to a clone after you spawn it? 3 Answers

**[SOLVED]** Gun not firing after certain amount of shots 1 Answer

Why am I being told 'quack' is not a generic definition? 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges