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Question by CasperLIHongKong · Apr 04, 2016 at 03:12 PM · particle systemloopinggunfireparticle animation

Why particle system does not loop although the loop checkbox is already checked?

If I play the particle system in the Scene window, it works well but when I click the play button and see the result in the Game window, the particle system only play once. I expect the particle system will keep looping since I already checked the loop checkbox. How to make it keep looping the "gun fire" effect?

The setting of the particle system: alt text

When I see it in Game window with the game started, this "gun fire" particle system only play once and then stop. alt text

asdf.png (55.1 kB)
2016-04-04-23-08-48-unity-personal-64bit-game-01un.png (143.0 kB)
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Answer by SmallTimer · May 16, 2017 at 12:01 AM

@Vyltyx @CasperLIHongKong

Sorry for reviving an old thread, but I just had the same issue and found a solution if you just want it to keep on going forever.

The prefab for both fire and steam (and prolly other particles) have a "Destroy" script attached to them. Delete this and it will keep playing.

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Answer by Vyltyx · Dec 06, 2016 at 08:37 PM

I'm having the same issue with the steam effect. When I run the game, the steam plays for a certain period of time, and then stops. I'm not sure if I'm just misunderstanding what looping does, but I just want the effect to keep playing.

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Answer by CaptCanada · Oct 16, 2017 at 07:03 PM

Thanks for the answer SmallTimer!

By disabling this Destroy script, the prefab keeps playing.

Any ideas as to why the prefabs have a destroy script? Is it to destroy any particles that exist over a certain time?

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