Question by
miyendis · Nov 15, 2017 at 06:59 PM ·
characterunityeditorcharacter movementwalkingwalk
I couldn't get the right rotation of transform
Hello everyone I'm trying to make character walk simulation in unity3d and I want to take the angle between the joints while my character is walking. I am seeing the rotation of joint at some moment is 11.654 but the rotation value I got is 0.05499 why I couldn't get the normal value. Why this is happening.
Comment