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Question by Kreath · Aug 23, 2016 at 01:19 AM · animationwalkidle

Walk animation only called right as it is switching to another animation

Hello world! I can use your help

I am working on a new game and my animation is not working properly. The issue is that when "shouldBeMoving" switches to "true" the animation only plays right before it switches back to false.

I can provide more screenshots if necessary of the animator tab.

I feel this is a common issue. Thanks!

 using UnityEngine;
     using System.Collections;
     
     public class HarambeAnimation : MonoBehaviour {
         public Animator anim;
         public WaypointController ctrl;
     
         void Start () {
             anim = GetComponent<Animator> ();
             //ctrl = GetComponent<WaypointController> ();
         }
     
         void Update () {
             if (ctrl.shouldBeMoving == false) {
                 anim.Play ("Harammbe_Idle_Animation", -1, 0f);
                 //;
                 //Anim.SetBool("run", true);
             } else {
                 anim.Play ("Harambe_Walk_Animation", -1, 0f);
             }
     
         }
     }

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avatar image PhantomSarcasm · Aug 23, 2016 at 02:21 PM 0
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well you could send some screenshots of your animation and your code will not see animator.el problems, rather you have to see how your animations

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