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Question by paktofu · Nov 30, 2013 at 06:32 PM · javascriptarraysarray of gameobjects

Instantiate multiple objects from an array

Hello, I am looking to instantiate a series of objects from a parsed CSV file. I am able to print the parsed data however I am not really sure how to instantiate them based on the CSV file (x y locations for example). Please, any direction or help would be appreciated as I am still very new to coding in general.

The entire code can be found below here:

 var csvFile : TextAsset;
 var cube : GameObject;
 var instantiate : GameObject;
 
 
 var x = new Array();
 var y = new Array();
 var lon = new Array();
 var count = new Array();
 var id = new Array();
 
 var j = 0;
 
 function Start(){
     Longitude();
     printDebug();
     print();
 }
 
 function Longitude () {
 
     var stringArray = csvFile.text.Replace("\n"[0],","[0]).Split(","[0]);
     
     for(var i = 2; i < stringArray.length; i+=1){
 
 
         switch (i%2)
         {
             case 0:
                 x[j] = stringArray[i];
                 break;
             case 1:
                 y[j] = stringArray[i];
                 j = j + 1;
                 break;
         }
         
         
     }
 
 }
 
 // Test to see if the array in longitude can be accessed from without. Eventually this code needs to spawn the prefabs
 function print(){
     for(var z = 0; z < x.length; z+=1)
     
     {
         var cube : Transform;
         Instantiate(cube, x[z].position, Quaternion.identity);
         
         print("The coordinates for line " + x[z] + " are " + y[z] + ".");
     }
 }
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Answer by chrisall76 · Nov 30, 2013 at 09:09 PM

I have no clue how you go about getting position, but what I would do is read the x, y, and z positions saved in the file, put then in a array, and instantiate for every object in the array.

 var x = new Array();
 var y = new Array();
 var z = new Array();
 
 for(var i = 0; i < x.length; i += 1){
     Instantiate (prefab, Vector3(x[i], y[i], z[i]), Quaternion.identity);
 }
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avatar image paktofu · Nov 30, 2013 at 11:40 PM 0
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Hmm, I tried this, and now it is giving me this error:

InvalidCastException: Cannot cast from source type to destination type.

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