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This question was closed Nov 24, 2016 at 10:42 PM by Iraklisss for the following reason:

The question is answered, right answer was accepted

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Question by Iraklisss · Nov 24, 2016 at 09:25 AM · javascriptmousemenueventsystemenable and disable script

ReEnable mouse(movement,selection,etc) after loading game menu

So, i have the same problem as it is defined in here: http://answers.unity3d.com/questions/638424/screenshowcursor-true-wont-work-after-screenshowcu.html (i work on Js)

The things i know, is that when my game loads and menu pops up, mouse is enabled but once i load a level, play that level, and then return to then main menu, mouse wont work.

First pointer: Yes i have tried using Screen.ShowCursor = true; Screen.lockCursor = false; on Awake,Update,LateUpdate,Start functions, none of them work.

Second pointer: My menu has an EventSystem script and a Standalone Input Module (the default ones that get imported when you insert a canvas).

My guess is that one of these scripts(EventSystem or StandaloneInputModule) blocks it but i am fairly new to scripting and unity and i have no idea what to do. Anyone can help?

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avatar image Iraklisss · Nov 24, 2016 at 10:38 PM 0
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thank you, that was it!

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Answer by hexagonius · Nov 24, 2016 at 11:03 AM

docs say these are deprecated. try replacing them with lockState and Visible

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