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Question by Jacktang · Jun 27, 2012 at 04:15 AM · arraymanaged

Returning a Vector3 array from c++ native code

I've got a c++ plugin which calculates a vertex array, and I need to assign it to a mesh in c#. I'm wondering how I might be able to transfer my calculated vertex buffer back into c# managed code.

Do I need to deal with Marshalling, or put c# into unsafe mode? I'm not really following the examples I've seen so far.

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avatar image jorjdboss · Jun 27, 2012 at 07:08 AM 0
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I think its better if you do it inside of unity if you can unless its a crazy amount of calculation that absolutely need the speed of c++.

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Answer by Kolja_Lubitz · Sep 16, 2021 at 06:52 AM

Hi

you have to create a struct in c++ like this in your cpp.h's extern "C" { } :

     typedef struct _VECTOR3
     {
         float x;
         float y;
         float z;
     } VECTOR3;

Than you can create a method in c++ that accepts an Array of VECTOR3 and can change it.

cpp.h

 CPPDLL_API int CreateMesh(VECTOR3* pArray, int size);

cpp.cpp

 CPPDLL_API int CreateMesh(VECTOR3* pArray, int size)
 {
     for (int i = 0; i < size; i++)
     {
         pArray[i].x += 100;
     }
     return 0;
 }



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