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Question by Serj_E · Oct 06, 2011 at 07:06 AM · androidiostutorials

Fully synthesized 3D scenes (without static assets)

Hello everybody!

I want to develop cross-platform engineering CAD viewer, and after all surveys Unity3D seems to be the ultimate best choice. There will be no ahead-of-time-pre-packaged models and materials, all scenes must be synthesized dynamically in code from parsed CAD files. Because of that, Unity WYSIWIG editor is completely useless in this case.

Please help me understand some points.

  • Are there some Unity3D samples/manuals/books/videos/etc about complete scene creation in code without scene editor?

  • Can Unity3D runtime load, parse and save arbitrary binary files from/to Filesystem/URL/WebDAV?

  • Can Unity Standard (non-pro) runtime do the same?

  • Can Unity WebPlayer/iOS/Android runtime do the same?

  • Can Unity iOS app share its documents in iTunes?

  • Can I synthesize textures dynamically in code in Unity Standard? I mean 2D procedural textures, not deferred 3D rendering.

  • Does Unity iOS/Android apps support UDP and multicast UDP sockets?

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avatar image syclamoth · Oct 06, 2011 at 07:08 AM 0
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Basically, yes, yes, yes, depends, no, yes and I don't know.

avatar image Serj_E · Oct 06, 2011 at 07:38 AM 0
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syclamoth, thank you for help! Can you describe the word "depends" in more detail. Perhaps this is a nonstandard problem for the gamedev, but I wasn't able to find complete information about local file operation restrictions in WebPlayer/iOS/Android runtimes.

avatar image syclamoth · Oct 06, 2011 at 08:59 AM 0
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iOS doesn't like people messing around with files, although every application gets its own local cache which you can use however you like. I think Android is a bit more opened about it, and the WebPlayer completely disables file IO for security reasons.

avatar image Graham-Dunnett ♦♦ · Oct 08, 2011 at 08:05 PM 0
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and the webplayer has zero, repeat, zero access to the file system. You'd need to read your cad files from a webserver.

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