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Blooming in iOS Unity Build
I built a game for iOS on Unity, and it has been working well so far. I worked on version 1.7.0 for my game, and when it was finished, I built the project and exported it to Xcode. Unfortunately, when running the simulator in Xcode, the game experienced severe blooming on CERTAIN iOS devices, interestingly also only in some of the newer scenes added. This bug was not shown at all in Unity. I have been trying to debug this issue for a month now, contacting Apple Developer Support, Stack Overflow, Reddit, and more. I will include screenshots of the main menu screen of an iPad 9th generation with this issue. Also, for some reason, it is only the background that is blooming.
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