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Different audio output plays on iOS when using OnAudioFilterRead
I'm currently developing a music game using the OnAudioFilterRead event. All functions and logic implementations have been completed, and tests have been completed on Android. It works good as expected in most Android models, but when I build for iOS, I found that the sounds are strange. I tried changing the build options several times, but it didn't work properly.
Even the sample code provided in the Unity manual differently work. https://docs.unity3d.com/ScriptReference/MonoBehaviour.OnAudioFilterRead.html
If you run the OSX editor and the built result on iOS and compare it, you can feel that it sounds dull.
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