Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by biohazard · Jun 28, 2011 at 06:56 AM · physicsioscollider

Colliders ignoring each other on iOS?

I've developed a project where the user is able to zoom out using the multitouch display, but when i try to limit the zoom using colliders, they ignore eachoter and the camrea caontinues zooming out even through the collider.

what can i do to fix that?

Any help is appreciated

Comment
Add comment · Show 3
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image biohazard · Jun 28, 2011 at 01:29 PM 0
Share

EDIT, i've also never worked with collision detection before

avatar image demize2010 · Jun 28, 2011 at 01:31 PM 0
Share

Do you have a collider and rigidbody on the camera object?

avatar image biohazard · Jun 28, 2011 at 01:32 PM 0
Share

Affirmative

1 Reply

· Add your reply
  • Sort: 
avatar image
1
Best Answer

Answer by Peter G · Jun 28, 2011 at 01:39 PM

Colliders ignoring each other is almost always a case of moving your objects outside of the physics system. If you want colliders to respond to collisions, the moving collider must either have a rigidbody or a Character controller attached and you must move it using their functions.

Character Controllers:

  • Move()

  • SimpleMove()

Rigidbody:

  • AddForce()

  • AddExplosionForce()

  • rigidbody.velocity;

  • rigidbody.position

  • MovePosition()

  • AddRelativeForce

  • or any forces applied by joints will work too.

The important thing to note is moving an object by directly modifying its Transform will not involve the Physics engine and your colliders will pass through each other.

Comment
Add comment · Show 1 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image biohazard · Jun 28, 2011 at 01:47 PM 0
Share

Thank you, that's what ive been looking for! :)

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

4 People are following this question.

avatar image avatar image avatar image avatar image

Related Questions

Moving Colliders giving me Physics.simulate spikes in Profiler 2 Answers

Punching a crate 0 Answers

Only take into account colliders' bounds on single gameobject in hierarchy 1 Answer

Is it possible to allow a raycast to pass through a collider to hit things behind it? 6 Answers

Creating a SIMPLE car. 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges