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Linking Unity SDK to XCode to run a game in iOS simulator
Good Morning,
I was trying to build a game to iOS but when I open the project in XCode it seems that it cannot find the unity sdk and the build fails with the message posted above. I've read in other places that unity games won't run at the simulator, but that just sounds weird. What am I missing? at Unity I've already configured the player settings to use the latest iOS, but at XCode I didn't configure anything, actually I don't know if I have to do something there, Do I?
thanks.
"Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_Internal_LoadAchievementDescriptions()", referenced from: RegisterAllStrippedInternalCalls() in RegisterMonoModules.o "Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_Internal_ShowDefaultAchievementBanner()", referenced from: RegisterAllStrippedInternalCalls() in RegisterMonoModules.o "UnityPause(bool)", referenced from: -[AppController applicationDidBecomeActive:] in AppController.o -[AppController applicationWillResignActive:] in AppController.o "UnityCleanup()", referenced from: -[AppController applicationWillTerminate:] in AppController.o "UnityPlayerLoop()", referenced from: HandleOrientationReUndefined symbols for architecture i386:
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