Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 14 Next capture
2021 2022 2023
2 captures
13 Jun 22 - 14 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
2
Question by EvolveR · Mar 12, 2015 at 02:59 AM · androidgooglevirtual

Unity3D and Google Cardboard 3Models black lines on screen

Hi to everybody

I am newbie on Unity and Googgle cardboard. My project was to create an Android application with possobility to Virtual Travels. For example if the user wants to visit the State of Liberty, the user can chose in the menu and see the State of Liberty in Virtua world.

The problems is that when trying to put any 3D models a have a lot of black lines on the screen when launch it on any Android devices. if launch it on the computer there are no any lines. As i understood 3D models are to heavy for the android device or it is other issue. Some pictures with black lines. Plugin GoOglE Cardboard on default Sorry for my English

alt text

alt text

screenshot-2015-03-11-23-07-19.jpg (350.0 kB)
screenshot-2015-03-11-23-07-23.jpg (222.1 kB)
Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

2 Replies

· Add your reply
  • Sort: 
avatar image
0

Answer by samuel-levine · May 19, 2021 at 06:36 AM

I just ran into this issue a full six years after this question was asked, on Unity 2020.3.4f1!

For posterity - checking "Disable Depth & Stencil" in the Player Settings fixed this behavior.

I took screenshots that look almost exactly like the above, except with solid black vertical lines to start. The "shifted" pattern occurred when moving the app to the background and back to the foreground again.

We ran into this behavior more often on scenes with multiple worldspace canvases, and the artifact vanished on device when enabling the Frame Debugger, which was super frustrating. With the cardboard library (and several others?) in the project, we even saw this behavior occurring in a completely fresh scene, with a default camera, tracked pose driver component on the camera, and a single worldspace canvas below it with an Image component and no sprite.

So... we never figured out exactly what caused it... but I'd love to hear an answer if anyone ever does!

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image
0

Answer by Oswaldom · May 19, 2021 at 12:42 PM

On all apps that I can find that use Cardboard in iOS 14 (iPhone), the VR view is insanely bugged. The camera swings wildly all over the place.

1 On all apps that I can find that use Cardboard in iOS 14 (iPhone), the VR view is insanely bugged. The camera swings wildly all over the place.

The official Google Cardboard app-store application is broken as soon as you start it. It is also broken on the app I develop for which uses GVR and Unity.

Weirdly, it will temporarily function as expected if you restart your iPhone. The time it takes to break is seemingly random - sometimes it will be broken right away, and sometimes it will work for hours before breaking.

We have tested this on two iPhone 8+, and an iPhone 11.

Things I have tried:

Updating to beta iOS14.2 does not fix the issue. Rebuilding in Xcode 12.2 Beta does not fix the issue

kabosu coin

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

4 People are following this question.

avatar image avatar image avatar image avatar image

Related Questions

Build Failed due to failure to install Cocoapods? 5 Answers

Google thinks, my app is signed in debug mode. 1 Answer

Google Project Tango: ADB won't recognize my device? 1 Answer

Black Spots using Android 0 Answers

Why does my editor throw an error using firebase plugin? 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges