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'IronSource/IronSource.h' file not found in Xcode?
I cannot archive my Xcode project because it returns this error:
'IronSource/IronSource.h' file not found.
Earlier when I built the Xcode project from Unity, the build succeeded but there was this message:
iOS framework addition failed due to a CocoaPods installation failure. This will will likely result in an non-functional Xcode project.
After the failure, "pod repo update" was executed and succeeded. "pod install" was then attempted again, and still failed. This may be due to a broken CocoaPods installation. See: https://guides.cocoapods.org/using/troubleshooting.html for potential solutions.
If anyone had experience in integrating the IronSource SDK into Unity iOS build, please help!
Answer by unity_R_FxE4AcMHOdHg · Oct 14, 2021 at 10:33 PM
Did you tried this:
Remove the UnityAds.framework from the Linked Frameworks and Libraries in General section of Xcode and then re-add UnityAds.framework either by just drag and drop from project hierarchy to Linked Frameworks and Libraries or by + button at end of Linked
https://answers.unity.com/questions/886308/unityadsunityadsh-file-not-found-in-xcode.html
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