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Question by StrongGuy · May 11, 2017 at 06:36 AM · scripting problemiosmonodevelopil2cppmono

Why doesn't mono support arm64?

In Unity Editor, iOS Player Settings, Architecture can't be changed to Universal if Scripting Backend is Mono2x.

I already tried searching google but got nothing.

Any page discussing this question would be nice :)

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Answer by JoshPeterson · May 11, 2017 at 12:08 PM

In the past, the Mono arm64 AOT engine and runtime were not open source, and Unity did not have the proper license to use them.

For 64-bit support on arm64, you will need to use the IL2CPP scripting backend.

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avatar image StrongGuy · May 12, 2017 at 02:24 AM 0
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Soga! Is it open source now? But Unity is focusing on IL2CPP, $$anonymous$$ono is beco$$anonymous$$g history.

avatar image JoshPeterson StrongGuy · May 12, 2017 at 11:40 AM 0
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Don't worry, $$anonymous$$ono is not beco$$anonymous$$g history. We're still heavily using the $$anonymous$$ono JIT and will continue to do so in the future.

avatar image gabygabby · Jul 19, 2017 at 05:56 AM 1
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will Unity going to support $$anonymous$$ono arm64 in the future?

avatar image JoshPeterson gabygabby · Jul 19, 2017 at 11:35 AM 0
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No, we're not planning support for $$anonymous$$ono AOT for arm64 at the moment.

avatar image CyRaid · Aug 16, 2019 at 10:09 PM 1
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It's just that IL2CPP takes 100000000x times longer to build, because of Google's new requirement of having a 64bit version included we're required to do IL2CPP. Now with my release builds I'm waiting sooo much longer than I used to.

avatar image Nodupe · Dec 29, 2019 at 01:32 PM 1
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that's sad because we can't customize mono protection anymore. Now we must force to keep game unprotected

avatar image UnitedMG Nodupe · Jan 30, 2020 at 12:20 PM 0
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Nodupe: what kind of protection do you use now?

avatar image kk88 · Jun 21, 2020 at 04:58 PM 0
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its nost just about protection. I have two phones that run my App when it is compiled with $$anonymous$$ono but do not run when I use IL2CPP.

IL2CPP sucks hard and is full buggie.

I tried both Arm7, Arm64 and even x86 checked :(

avatar image JoshPeterson kk88 · Jun 22, 2020 at 11:56 AM 0
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Can you provide details about what goes wrong? At the moment we have no known issues with IL2CPP on Android, although we would love to fix anything you find.

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