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This question was closed Jun 18, 2017 at 04:30 AM by hexagonius for the following reason:

The question is not about Unity at all. This has to do with audio analyzing, sequencing. Three are probably forums for that too.

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Question by ilyavitek · Jun 17, 2017 at 02:50 PM · rangemicrophonefrequencyspeaker

Is it possible to listen microphone in frequency range?

I would like to create the tool, which can help me to get the value of blowing. But in some cases, when user blow, there will be sound from loudspeaker and it can cause problems to understand if user is blowing now. I've search for some solutions but haven't understand is it possible and how to do it. Please help! p.s. Excuse me for my English.

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avatar image toddisarockstar · Jun 18, 2017 at 01:57 AM 0
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i would love to see someone answer this one. Ive never studied actual sound formats or how to interperate the byte arrays of a wave or mp3. Aside from program$$anonymous$$g I have been recording music for much longer. so i can say that blowing on a microphone creates "clipping" which is actually flat spots in the wave because it pushed the diaphram on the microphone beyond what it or the hardware can rejester. that's why some singers use baffles around the microphones so that mics pickup sound ins$$anonymous$$d of air. so the good news is that i would imagine it would be super easy to find those flat spots in a wave file. the bad news is i don't think you would be able to know how hard a user was blowing because of limits from the mics diagram. mics are designed for sound... not air.

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