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Question by nasir_41 · Oct 11, 2019 at 05:26 PM · macosxapplerejected

Mac Game Rejected for Accessibility Access for keystrokes from any application

Hi, my recent submission of mac game has been rejected. I've tried submitted different games with unity 2018.3.12f1 all of them rejected due to following message.

Guideline 2.4.5(v) - Performance

"We noticed the game is requesting for Accessibility Access for keystrokes from any application, which is not appropriate.

Next Steps

Please update the binary to remove such requests.

Please see attached screenshot for details. "alt text

Please check attached screenshot for more details. Can anyone help me to remove this keystroke Accessibility Access permission from my Mac game developed by unity?

attachment-2179695786759878467image10-11-19at950am.jpg (48.4 kB)
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Answer by nasir_41 · Oct 22, 2019 at 10:26 AM

Hi, my last game submission was accepted after I replaced signature for all .dylib files present in Frameworks folder. Here is my SignGame.sh shell script. I'm not sure if this will solve this issue by for me it worked.

 #!/bin/bash
 
 
 AppName="Hill Town"
 DeveloperName="Nasir Ali"
 
 
 
 apppath="./$AppName.app"
 echo "Getting Read Permissions App...$apppath"
 
 chmod -R a+xr "$apppath"
 
 echo "Starting Signing..."
 
 codesign -f --deep -s "3rd Party Mac Developer Application: $DeveloperName" --entitlements "./entitleFile.entitlements" "$apppath/Contents/Frameworks/libcrypto.dylib"
 codesign -f --deep -s "3rd Party Mac Developer Application: $DeveloperName" --entitlements "./entitleFile.entitlements" "$apppath/Contents/Frameworks/libssl.dylib"
 codesign -f --deep -s "3rd Party Mac Developer Application: $DeveloperName" --entitlements "./entitleFile.entitlements" "$apppath/Contents/Frameworks/UnityPlayer.dylib"
 codesign -f --deep -s "3rd Party Mac Developer Application: $DeveloperName" --entitlements "./entitleFile.entitlements" "$apppath/Contents/Frameworks/MonoBleedingEdge/MonoEmbedRuntime/osx/libmonobdwgc-2.0.dylib"
 codesign -f --deep -s "3rd Party Mac Developer Application: $DeveloperName" --entitlements "./entitleFile.entitlements" "$apppath/Contents/Frameworks/MonoBleedingEdge/MonoEmbedRuntime/osx/libMonoPosixHelper.dylib"
 codesign -f --deep -s "3rd Party Mac Developer Application: $DeveloperName" --entitlements "./entitleFile.entitlements" "$apppath/"
 
 echo "Done Signing..."
 
 echo "Packaging game..."
 productbuild --component "$apppath" "/Applications" --sign "3rd Party Mac Developer Installer: $DeveloperName" "$AppName.pkg"
 
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avatar image nasir_41 · Oct 22, 2019 at 10:28 AM 0
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$$anonymous$$ake sure to change AppName and DeveloperName to yours and make sure entitlement file and dmg file present in the same folder as SignGame.sh

avatar image Shubham_Zed · Oct 14, 2020 at 07:47 AM 0
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Hi there, I am also having the same problem with Unity 5.6.1. I have signed the libraries too. In my case, I have only 2 (libmono.0.dylib and lib$$anonymous$$onoPosixHelper.dylib). But the build still got rejected, not sure why. I would really appreciate if you could help.

avatar image fabiobh · Apr 13 at 03:07 PM 0
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@Shubham_Zed Unfortunately, if you are using Unity 5, this message will always appear. I only get rid of this message when I update my game to Unity 2017.4.40

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