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Question by naviln · Oct 23, 2018 at 10:46 AM · iosapple

on iOS, my game keeps crashing due to a bug in repaintDisplayLink.

on iOS, my game keeps crashing due to a bug in repaintDisplayLink. I can't actually reproduce this on any of my devices. Apple review keeps on failing my game due to this bug. Does anyone have any ideas on how to fix this?

Below is the symbolicated crash log from the Apple review team:

 Date/Time:           2018-10-22 11:24:35.4354 +0900
 Launch Time:         2018-10-22 11:22:41.1456 +0900
 OS Version:          iPhone OS 12.0.1 (16A404)
 Baseband Version:    5.10.00
 Report Version:      104
 
 Exception Type:  EXC_BREAKPOINT (SIGTRAP)
 Exception Codes: 0x0000000000000001, 0x00000001025de388
 Termination Signal: Trace/BPT trap: 5
 Termination Reason: Namespace SIGNAL, Code 0x5
 Terminating Process: exc handler [1791]
 Triggered by Thread:  0
 
 Thread 0 name:  Dispatch queue: com.apple.main-thread
 Thread 0 Crashed:
 0   kusc                              0x00000001025de388 CrashedCheckBelowForHintsWhy() + 91016 (CrashReporter.mm:92)
 1   kusc                              0x000000010300e6e4 il2cpp::vm::Runtime::Invoke(MethodInfo const*, void*, void**, Il2CppException**) + 10774244 (Runtime.cpp:521)
 2   kusc                              0x000000010300f37c il2cpp::vm::Runtime::CallUnhandledExceptionDelegate(Il2CppDomain*, Il2CppDelegate*, Il2CppException*) + 10777468 (Runtime.cpp:752)
 3   kusc                              0x000000010300f294 il2cpp::vm::Runtime::UnhandledException(Il2CppException*) + 10777236 (Runtime.cpp:614)
 4   kusc                              0x0000000102a93a64 ScriptingInvocation::Invoke(ScriptingExceptionPtr*, bool) + 5028452 (ScriptingInvocation.cpp:356)
 5   kusc                              0x0000000102a972f8 Coroutine::InvokeMoveNext(ScriptingExceptionPtr*) + 5042936 (Coroutine.cpp:232)
 6   kusc                              0x0000000102a96ecc Coroutine::Run(bool*) + 5041868 (Coroutine.cpp:257)
 7   kusc                              0x00000001029217f4 DelayedCallManager::Update(int) + 3512308 (CallDelayed.cpp:177)
 8   kusc                              0x00000001029d53b4 ExecutePlayerLoop(NativePlayerLoopSystem*) + 4248500 (PlayerLoop.cpp:340)
 9   kusc                              0x00000001029d53dc ExecutePlayerLoop(NativePlayerLoopSystem*) + 4248540 (PlayerLoop.cpp:357)
 10  kusc                              0x00000001029d5538 PlayerLoop() + 4248888 (PlayerLoop.cpp:411)
 11  kusc                              0x0000000102805560 UnityPlayerLoopImpl(bool) + 2348384 (LibEntryPoint.mm:299)
 12  kusc                              0x00000001025d42cc UnityRepaint + 49868 (UnityAppController+Rendering.mm:280)
 13  kusc                              0x00000001025d41b8 -[UnityAppController(Rendering) repaintDisplayLink] + 49592 (UnityAppController+Rendering.mm:77)
 14  QuartzCore                        0x0000000224099574 0x224089000 + 66932
 15  IOKit                             0x000000021fe4358c 0x21fe3e000 + 21900
 16  CoreFoundation                    0x000000021fb4b3e4 0x21fac6000 + 545764
 17  CoreFoundation                    0x000000021fb72c30 0x21fac6000 + 707632
 18  CoreFoundation                    0x000000021fb7237c 0x21fac6000 + 705404
 19  CoreFoundation                    0x000000021fb6d134 0x21fac6000 + 684340
 20  CoreFoundation                    0x000000021fb6c5b8 0x21fac6000 + 681400
 21  GraphicsServices                  0x0000000221de0584 0x221dd5000 + 46468
 22  UIKitCore                         0x000000024c9e8bc8 0x24c105000 + 9321416
 23  kusc                              0x00000001025cd200 main + 20992 (main.mm:33)
 24  libdyld.dylib                     0x000000021f62cb94 0x21f62c000 + 2964
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Answer by naviln · Nov 25, 2018 at 08:26 AM

My iOS build was finally approved.

Notes for future reference, and in case it helps anyone else:

  • I turned off the accelerometer (its a selection on the player/build settings)

  • I change script optimization from fast to slow and safe (its a dropdown selection on the player/build settings)

  • i turned off multithreaded rendering (its a tick box on the player/build settings)

  • And i upgraded to unity 2018.2.14f1.

One or all of those things helped me get past the apple review. I don't actually know which it was.

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avatar image kureysalp · Jun 04, 2021 at 09:03 AM 0
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Hi,

First of all thank for the solution. Secondly, I tried each one by one and only "Script Optimization" setting solved my issue.

Maybe you can try it too.

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