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Question by SubbyDev · Feb 09, 2020 at 11:14 AM · camera rotatethird-personthird person controllerclamped rotationthird-person-camera

i have to clamp a third person camera,I am trying to make a third person camera clamp.

I would like to clamp my third person camera, now it can turn on the X-axis (and the whole body will turn too) and it can turn on the Y-axis (and the head will turn too).

Right now i have this:

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 
 public class MouseLook : MonoBehaviour
 {
     public float mouseSensivityHor = 100f;
     public float mouseSensivityVer = 50f;
     public Transform playerBody;
     public Transform playerHead;
 
     
 
     void Start()
     {
         Cursor.lockState = CursorLockMode.Locked;
         Cursor.visible = false;
     }
 
     void Update()
     {
         float mouseX = Input.GetAxis("Mouse X") * mouseSensivityHor * Time.deltaTime;
         float mouseY = Input.GetAxis("Mouse Y") * mouseSensivityVer * Time.deltaTime;
                
         playerBody.Rotate(Vector3.up * mouseX);
         playerHead.Rotate(Vector3.forward * mouseY);
     }
 }
 
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