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Question by
roypettergamer · Jan 31, 2020 at 10:30 AM ·
camerathird-person-camera
Camera Shakes crazy after moving up slopes or jumping on objects/trying to climb on them.
I have a third person character camera script everytime i go into play mode and walk up terrain or a ramp/slope the camera starts shaking more and more and its crazy how much it shakes. Even if i jump on a cube the camera just shakes crazy. How do i fix this?
My Third person camera script:
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class ThirdPersonCameraController : MonoBehaviour
{
public float RotationSpeed = 1;
public Transform Target, Player;
float mouseX, mouseY;
// Start is called before the first frame update
void Start()
{
Cursor.visible = false;
Cursor.lockState = CursorLockMode.Locked;
}
void LateUpdate()
{
CamControl();
}
void CamControl()
{
mouseX += Input.GetAxis("Mouse X") * RotationSpeed;
mouseY -= Input.GetAxis("Mouse Y") * RotationSpeed;
mouseY = Mathf.Clamp(mouseY, -35, 60);
transform.LookAt(Target);
if (Input.GetKey(KeyCode.Mouse1))
{
Target.rotation = Quaternion.Euler(mouseY, mouseX, 0);
if (Input.GetKey(KeyCode.W))
{
Target.rotation = Quaternion.Euler(mouseY, mouseX, 0);
Player.rotation = Quaternion.Euler(0, mouseX, 0);
}
if (Input.GetKey(KeyCode.A))
{
Target.rotation = Quaternion.Euler(mouseY, mouseX, 0);
Player.rotation = Quaternion.Euler(0, mouseX, 0);
}
if (Input.GetKey(KeyCode.S))
{
Target.rotation = Quaternion.Euler(mouseY, mouseX, 0);
Player.rotation = Quaternion.Euler(0, mouseX, 0);
}
if (Input.GetKey(KeyCode.D))
{
Target.rotation = Quaternion.Euler(mouseY, mouseX, 0);
Player.rotation = Quaternion.Euler(0, mouseX, 0);
}
}
else
{
Target.rotation = Quaternion.Euler(mouseY, mouseX, 0);
Player.rotation = Quaternion.Euler(0, mouseX, 0);
}
}
}
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