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Question by awplays49 · Dec 09, 2014 at 10:43 PM · rays

Rotate player depending on mouse in top down game with rays?

So i have a ray with a ray.direction between origin player and destination mouse position, and i want the player to turn based on that? Any help is appreciated thanks!

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Answer by ahmedbenlakhdhar · Dec 09, 2014 at 10:57 PM

You may need to use Vector3.RotateTowards (reference) or Quaternion.LookRotation (reference).

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avatar image awplays49 · Dec 09, 2014 at 11:07 PM 0
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i did this

         transform.rotation = Vector3.RotateTowards (Input.mousePosition);
 

but now i have the following error

Assets/Code/Entities/Player.cs(29,46): error CS1501: No overload for method RotateTowards' takes 1' arguments

avatar image awplays49 · Dec 09, 2014 at 11:14 PM 0
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and this doesnt work either

 transform.rotation = Vector3.RotateTowards (rigidbody2D.transform.position, Input.mousePosition, 5, 5);

it cant convert type vector3 to quaternion

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avatar image ahmedbenlakhdhar · Dec 10, 2014 at 10:05 AM 0
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Is it a 2D or 3D game?

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