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Gradient shown different to colors selected (ShaderGraph)
I am setting a gradient in the ShaderGraph but it seems that the indexes I set are not the actual colors shown in the gradient. Am I missing some colour space issue (is Gamma) or HDR? I pick the colors using the picker and the color box shows that color picked correctely but the displayed gradient is quite different?
Below we can see a quite bright green for the first index, but the gradient shows a dark one. It's subtle on some colors but this is clearly different. Surely this shouldn't be possible?! And a zoomed in view shows it more clearly: Am using 2019.4.5f1 and currently on WebGL build mode
gimp-210-o3vlugeinv.png
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unity-ag8sxya1gu.png
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