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Question by mmikee85 · Nov 21, 2014 at 12:16 AM · screenpointtoray

camera.ScreenpointToRay(Input.GetTouch(0).position problem with unity remote?

hello!

i have a problem with screenpointoray position. when i test it on unity remote and i press on the screen i get some wierd coordinates... here's the code

         if (Input.touchCount > 0) {
 
                 Ray ray = Camera.main.ScreenPointToRay(Input.GetTouch(0).position);
                 RaycastHit hit;
                 print (Camera.main.ScreenPointToRay(Input.GetTouch(0).position));
                 if (Physics.Raycast(ray, out hit, 10000.0f)){
                     if (hit.collider.name == "drum1"){
                         print ("drum1hit!");
                     }                    
                 }
             }

so if i press on the screen the print function of the coordinates give a value like -14, 1.2, -6.0. this is not even in my camera view... it has to be something like -3, 1.2, ect. the camera is orthographic btw, i'm not sure that would make a difference...

can somebody please help me ?

thnx!

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Answer by vignesh211 · Nov 05, 2020 at 02:34 PM

@mmikee85 Its the world position of the gameobject that got hit by the ray(the value that you see in the Unity inspector).

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