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Question by AllanM88 · Feb 28, 2021 at 12:20 PM · raycastvrraycasthitscreenpointtoray

ScreenToRayPoint not working in VR, how to substitute?

I have a scene with a Sphere, Cylinder, Cube and a empty Parent prefab. I have a script that makes it (as I intend), that if I click on either of the GameObjects it puts it as a child into the Parent prefab. And when I click on either of them again, they get removed from the Parent. I need to be able to do this, as I have to move the objects I want to move at the same time, and with same direction/speed.

My script for handling the child parent is as follows:

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 
 public class GameManager : MonoBehaviour
 {
     // Start is called before the first frame update
     private GameObject parent;
 
     void Start()
     {
         parent = GameObject.Find("Parent");
     }
 
     // Update is called once per frame
     void Update()
     {
         if (Input.GetMouseButtonDown(0))
         {
             RaycastHit hitInfo = new RaycastHit();
             bool hit = Physics.Raycast(Camera.main.ScreenPointToRay(Input.mousePosition), out hitInfo);
             if (hit)
             {
                 Debug.Log("Hit " + hitInfo.transform.gameObject.name);
                 
                 if (hitInfo.transform.parent != null)
                 {
                     hitInfo.transform.SetParent(null);
                 }
                 else
                 {
                     hitInfo.transform.SetParent(parent.transform);
                 }
             }
             else
             {
                 Debug.Log("No hit");
             }
         }
     }
 }

However as this is something that should be used in VR, I have come across a big issue, that is Physics.Raycast(Camera.main.ScreenPointToRay(Input.mousePosition), out hitInfo) doesn't work in VR. Is there any way to substitute that code to something else, and have it work exactly the same way?

Kind regards, Allan.

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