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Question by b2hinkle · May 27, 2018 at 01:47 PM · rigidbodyraycastshootingforcedeath

How to access component that the raycast hit

I'm basically wondering how to access a rigid body from the bone that gets hit by the raycast, that way I can apply force to it once it gets shot. How would I implement this in code?

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Answer by Kaskorian · May 27, 2018 at 02:23 PM

Access rigid body from raycast target Example:

 RaycastHit hit;
 
 Physics.Raycast(new Ray(Vector3.zero, Vector3.forward), out hit);
 
 Rigidbody rg;
 
 if (hit.collider.gameObject.GetComponent<Rigidbody>() != null)
     rg = hit.collider.gameObject.GetComponent<Rigidbody>();
 
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avatar image zafranalon · Jan 13, 2021 at 09:34 AM 0
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in what method is this update or start

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