Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by RealMTG · Aug 10, 2014 at 02:29 PM · charactercontrollerhitfalling

Making the player fall if it hits the ceiling

Hi!

I am making a player controller and I am using the Character Controller and the code that can be found in the Unity Scripting API. I am still learning how to use this and I need some help. Whenever my player hits the ceiling you can kinda float around there for a little while until you fall down again. How do I make so the player will fall when they hit the ceiling and not just float for a bit before falling?

Here is my code:

 moveDirection.y -= playerStats.gravity * Time.deltaTime;
         cc.Move(moveDirection * Time.deltaTime);
 
         if(cc.isGrounded){
             moveDirection = new Vector3(Input.GetAxis("Horizontal"), 0, Input.GetAxis("Vertical"));
             moveDirection = transform.TransformDirection(moveDirection);
             moveDirection *= playerStats.speed;
 
             if(Input.GetButtonDown ("Jump")){
                 moveDirection.y = playerStats.jumpHeight;
             }
         }

Thanks in advance

Comment
Add comment · Show 1
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image RealMTG · Aug 11, 2014 at 05:04 PM 0
Share

Anyone? I really need help with this

1 Reply

· Add your reply
  • Sort: 
avatar image
0

Answer by JustFun · Aug 11, 2014 at 06:58 PM

Ok, add this to your controller script:

     void OnControllerColliderHit(ControllerColliderHit hit)
     {
         if(hit.collider.tag == "Ceiling")
         {
             moveDirection.y = -moveDirection.y;
         }
     }

And do not forget to assign tag "Ceiling" to your ceiling surfaces.

Comment
Add comment · Show 1 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image TTmylink · Aug 09, 2021 at 05:51 PM 0
Share

If you want it to work on complex Mesh Colliders or if you can't change the ceiling tag for whatever reason, you may want to use:

 if (hit.moveDirection.y == 1)
 {
 //Do stuff to fall
 }

 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

23 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

character gravity problem 1 Answer

Help! Problems with Character.isGrounded in Unity 4.0.1? 3 Answers

Moving Platform and CharacterController.Move not working. The player falls 3 Answers

Character collider / physics bug in Unity 3.3 - falling through terrain / objects 5 Answers

strange character controller falling 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges