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This question was closed Jun 20, 2014 at 06:23 PM by fafase for the following reason:

The question is answered, right answer was accepted

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Question by smirlianos · Jun 19, 2014 at 12:22 PM · raycasttagrayhit

Raycast isn't working on small distances

Hello,

I try to make a raycast to identify the tag of an object, but when the player (CharacterController) walk to close to it, it dosn't recognise the object.

 var hit : RaycastHit;
 var Reach : float = 5.0;
 var RayHit : boolean;
 
 function Update () {
     var fwd = transform.TransformDirection (Vector3.forward);
     Debug.DrawRay(transform.position, fwd * Reach, Color.red);
 
     if (Physics.Raycast (transform.position, fwd, hit, Reach) && hit.transform.tag == "Fish") {
         RayHit = true;
     }
 
     else
     {
         RayHit = false;
     }
 }
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avatar image suribe · Jun 19, 2014 at 02:05 PM 0
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Have you checked that the starting position of the ray is not actually inside the colliding object?

avatar image smirlianos · Jun 19, 2014 at 03:03 PM 0
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The script is on the camera of the first person controller

avatar image zee_ola05 · Jun 20, 2014 at 05:59 PM 0
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to fix it you have to set a layer$$anonymous$$ask target for your Raycast. But i guess you already know.

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Answer by robertbu · Jun 19, 2014 at 07:09 PM

If the FPS is inside the CharacterController at the point you are raycasting, then the Raycast will fail.

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avatar image smirlianos · Jun 20, 2014 at 05:53 PM 0
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yes, it was this, it was first raycasting the player itself!

avatar image TheArgo · May 28, 2021 at 08:52 AM 0
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This fixed my issue. Thank you. Guys, make sure to put the Player Camera outside of the CharacterController component. I put it in front of the CharacterController and it totally works.

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