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Question by jeffreyogbonnayaao · Feb 08, 2021 at 05:52 AM · charactercontrollermovement scriptautomatic

Hi please tell me whats wrong with my player script.

Hi, i am making an endless runner game like temple run and i want my player to move automatically on the z axis when the game starts and to be able able to move to the x and y axis when a key is pressed. But the problem is that my character isnt moving automatically on the z axis as i planned please help me out. i would like to know the problem and you cna please type the right code for me since i dont know how to program and i am using a templete. using UnityEngine; using System.Collections;

public class MoveForward : MonoBehaviour { public float speed = 6.0F; public float jumpSpeed = 8.0F; public float gravity = 20.0F; private Vector3 moveDirection = Vector3.zero;

  // Update is called once per frame
  void Update () {
      CharacterController controller = GetComponent<CharacterController>();
       if (controller.isGrounded) {
          moveDirection = new Vector3(Input.GetAxis("Horizontal"), 0, Input.GetAxis("Vertical"));
          moveDirection = transform.TransformDirection(moveDirection);
          moveDirection *= speed;
           if (Input.GetButton("Jump"))
              moveDirection.y = jumpSpeed;
          
      }
      moveDirection.y -= gravity * Time.deltaTime;
      controller.Move(moveDirection * Time.deltaTime);    
  }

}

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Answer by Megaboy238 · Feb 08, 2021 at 10:20 AM

moveDirection = new Vector3(Input.GetAxis("Horizontal"), 0, 1); Should work

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