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Question by unity_czo3F-dJsMaWkQ · Aug 03, 2020 at 12:21 PM · timesoundgunautomatic

Hello there!! So when i hold LMB its continuously makes the gun noise but i want it so that there a 2 second delay in between each gun sound, how do i do this??

using System.Collections; using System.Collections.Generic; using UnityEngine;

  public class GunShot : MonoBehaviour
  {


       public AudioSource someSound;
   
    

 
          void Update()
         {
               if(Input.GetButton("Fire1"))
               {
                     someSound.Play();
               }
         }
 },using System.Collections;

using System.Collections.Generic; using UnityEngine;

public class GunShot : MonoBehaviour {

 public AudioSource someSound;
 // Start is called before the first frame update
 void Start()
 {
     
 }

 // Update is called once per frame
 void Update()
 {
     if(Input.GetButton("Fire1"))
     {
         
         someSound.Play();
     }
 }

}

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Answer by nutraj · Aug 03, 2020 at 12:48 PM

It's pretty simple, actually. You could just use a recursive co-routine to achieve this. And, we will also use a boolean to check if the button is being pressed or not.

So your updated script would look like this :

 public class GunShot : MonoBehaviour {
 
  public AudioSource someSound;
 private bool isButtonPressed = false;
  // Start is called before the first frame update
  void Start()
  {
      
  }
  // Update is called once per frame
  void Update()
  {
      if(Input.GetButton("Fire1"))
      {
          // Check if we are already playing the gunsound...
             if (isButtonPressed == false)
             {
                 isButtonPressed = true;
                 StartCoroutine(PlayGunSound());
             }
          }
          else
         {
             isButtonPressed = false;
         }
      }
  }
 
 IEnumerator PlayGunSound()
     {
         someSound.Play();
         // wait for 2 seconds
         yield return new WaitForSeconds(2f);
         // Play the gunshot sound again if the button is still being pressed
         if (isButtonPressed)
         {
             StartCoroutine(PlayGunSound());
         }
         else
         {
             // Do nothing !
          }
     }
 }

Let me know how it turns out for you :)

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