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Question by OMGJoel_1999 · Oct 01, 2020 at 08:59 AM · hitbox

Game stops when i hit a note

I'm making a rhythm game and when I go to hit a note it crashes and says that I hit and missed the note. not sure what is wrong but if someone could help id appreciate it.

Here is my code:

using System.Collections; using System.Collections.Generic; using System.Diagnostics; using UnityEngine; using UnityEngine.UI;

public class GameManager : MonoBehaviour { public AudioSource theMusic;

 public bool startPlaying;

 public BeatScroller theBS;

 public static GameManager instance;

 public int currentScore;
 public int scorePerNote = 100;


public Text scoreText; public Text multiText;

 // Start is called before the first frame update
 void Start()
 {
     instance = this;
 }

 // Update is called once per frame
 void Update()
 {
     if(!startPlaying)
     {
         if(Input.anyKeyDown)
         {
             startPlaying = true;
             theBS.hasStarted = true;

             theMusic.Play();
         }
     }
 }

public void NoteHit() { UnityEngine.Debug.Log("Hit on Time");

     currentScore += scorePerNote;
     scoreText.text = "Score: " + currentScore;
 }

 public void NoteMissed()
 {
     UnityEngine.Debug.Log("Missed Note");
 }

} ,I'm making a rhythm game for a project but when I hit a note the score should go up but instead, it just stops the whole game and say I both it and missed the note. I would appreciate it if someone could explain why this is happening.

Here is my code:

using System.Collections; using System.Collections.Generic; using System.Diagnostics; using UnityEngine; using UnityEngine.UI;

public class GameManager : MonoBehaviour { public AudioSource theMusic;

 public bool startPlaying;

 public BeatScroller theBS;

 public static GameManager instance;

 public int currentScore;
 public int scorePerNote = 100;


public Text scoreText; public Text multiText;

 // Start is called before the first frame update
 void Start()
 {
     instance = this;
 }

 // Update is called once per frame
 void Update()
 {
     if(!startPlaying)
     {
         if(Input.anyKeyDown)
         {
             startPlaying = true;
             theBS.hasStarted = true;

             theMusic.Play();
         }
     }
 }

public void NoteHit() { UnityEngine.Debug.Log("Hit on Time");

     currentScore += scorePerNote;
     scoreText.text = "Score: " + currentScore;
 }

 public void NoteMissed()
 {
     UnityEngine.Debug.Log("Missed Note");
 }

}

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