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Question by erik0304 · May 10, 2018 at 03:39 PM · rigidbodycolliderenemychildrenhitbox

Rigidbody will overwrite children colliders, and collision events won't run.

So... I have an entity, and it has 6 hitboxes (cube-collider, is not trigger and children of entity) what detects the gun bullets. It works fine but I want to add to my entity Rigidbody. And if I make this, the hitboxes won't detect the collision and the bullets glance off from the hitbox.

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avatar image Captain_Pineapple · May 10, 2018 at 07:19 PM 0
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So you have colliders on the childs of the rigidbody? Where do you do your collision-handling? so where do you execute Code on Collision with OnCollisionEnter()? On the Projectile? Or on the transform that has the Box/Cube-Collider attached?

avatar image erik0304 · May 11, 2018 at 10:23 AM 0
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Yes, the child hitboxes has the collider and I want to add to my parent a rigidbody. The collision event handler is the hitbox, because they don't have rigidbody but the bullets has. (If the event handler is the bullet, it won't work)

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Answer by erik0304 · May 11, 2018 at 11:30 AM

I found the solution: Switch true, the Rigidbody.detectCollisions to true. For Example:

 public void Something()
 {
      GetComponent<Rigidbody>().detectCollisions = true;
 }
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