Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by maxakascumbag · Jun 29, 2020 at 12:49 AM · audiotriggersfadeout

Fade Sound OnTriggerExit

Hey there,

I've got audio to trigger on enter and stop on exit, but I'm unsure how I'd go about fading it out. I don't need it to fade OnTriggerEntry, only on exit. I have no C# knowledge, so any help would be amazing.

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 
 public class SoundTrigger : MonoBehaviour {
     public AudioSource source;
     public AudioClip clip;
     private bool isPlayed;
     
     public void Awake() {
         source = GetComponent<AudioSource>();
         isPlayed = false;
     }
     
     public void OnTriggerEnter(Collider other) {
         if (!isPlayed) {
             source.Play();
             isPlayed = true;
             }
     }
     public void OnTriggerExit(Collider other) {
         if (source.isPlaying) {
             source.Stop();
         }
         isPlayed = false;
     }
 }
Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
1
Best Answer

Answer by haizathaneefa · Jun 29, 2020 at 04:52 AM

Hello, reduce the volume to 0 and then stop the audio. Basically, you need a coroutine for this. Something like

    public void OnTriggerExit(Collider other)
     {
         if (other.CompareTag("yourplayertag"))
         {
             StartCoroutine(AudioController.FadeOut(audioSource, 1f));
         }
     }
 
     public static class AudioController
     {
         public static IEnumerator FadeOut(AudioSource audioSource, float FadeTime)
         {
             float startVolume = audioSource.volume;
             while (audioSource.volume > 0)
             {
                 audioSource.volume -= startVolume * Time.deltaTime / FadeTime;
                 yield return null;
             }
             audioSource.Stop();
         }
     }
Comment
Add comment · Show 2 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image maxakascumbag · Jul 03, 2020 at 01:37 AM 0
Share

Thanks mate, this is perfect :)

How would I change the speed of the fade out?

avatar image haizathaneefa maxakascumbag · Jul 03, 2020 at 01:41 AM 0
Share
 StartCoroutine(AudioController.FadeOut(audioSource, 1f));

Change the float time to something else ins$$anonymous$$d of one. $$anonymous$$ark my comment as the answer please.

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

165 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Audio won't fade out. 1 Answer

Specific points in audio should trigger events 0 Answers

fade in fade out audio manager 0 Answers

Multiple audio samples on one object. 1 Answer

Help using multiple triggers with multiple scripts. 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges