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Question by DarkSlash · Mar 08, 2016 at 06:24 PM · spritecolorcolorscolor.lerp

Get color between 2 colors

I have color A and color B. I want to get color C that's between the other two (it can be in the middle, or in any point I need). For example, Color C can be at 10% from A and 90% from B. Or 50% from A and 50% from B. Is there a way to do this?

NOTE. Color.Lerp fades from one color to another in a given time. I need to get some color in the middle, not this.

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avatar image Jessespike · Mar 08, 2016 at 06:30 PM 2
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how is that different from Color.Lerp? Sorry if I misunderstood.

 colorC = Color.Lerp(colorA, colorB, 0.1f)  // Color C is 10% from A and 90% from B. 
 colorC = Color.Lerp(colorA, colorB, 0.5f)  // Color C is 50% from A and 50% from B. 
avatar image Cherno Jessespike · Mar 08, 2016 at 07:06 PM 0
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True. Lerping doesn't have to be over time. In essense, it just returns a value between two other value. So, a value of 0.5 would return the color that's midway between a and b.

avatar image NoseKills · Mar 09, 2016 at 10:28 AM 0
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Sigh... Lerp... the most misunderstood methods of the Unity API. Sometimes i feel like i just want to give a big group hug to Color.Lerp, Vector3.Lerp and their little brother $$anonymous$$athf.Lerp... :)

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