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Fading out all but one object for VR
Hi!
I want a player to start in a pitch-black environment. A ball of light appears drawing the player's attention in a certain direction. The ball of light flies away into the world as the scene fades in.
I've looked into a solution with UI canvasses but I'm afraid this doesn't suit my specific situation as it doesn't let me show the player the ball of light. Any ideas on how to achieve something like this?
Answer by rh_galaxy · Nov 02, 2020 at 03:26 AM
Maybe having an unlit black cube around the camera and setting the transparency of the material (I do fading this way)... but it depends of how close you are to the world, and how far away you want the light to travel before fading in... the light would have to be inside the cube... maybe it could work...
Thank you for your answer!
I've tried adding an unlit material to a double-sided sphere and put it around the camera. While it doesn't entirely achieve the desired functionality, I think that'll do for now. Thanks a lot!
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