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Question by Patrk · Aug 02, 2019 at 03:00 PM · fadein

Fade into scene in SteamVR

Hi, I am using this code below for a gradual fade into a scene/next level in Steam VR (HTC Vive) The whole idea is to cover up the scene loading icon which is viewable for 3-4 seconds and the default Steam landscape scene. The fade (to red) works fine…BUT it comes in after the loading icon so this defeats the whole purpose of it. Is there any simple way to fix this? thanks

 public class NewFade : MonoBehaviour {
 
     private float _fadeDuration = 4f;
 
     private void Start()
     {
         FadeFromWhite();
     }
 
     private void FadeFromWhite()
     {
         //set start color
         SteamVR_Fade.View(Color.red, 0f);
         //set and start fade to
         SteamVR_Fade.View(Color.clear, _fadeDuration);
     }
 }
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